
Yo Soy
SAM
DE JESUS.
AUDIO DESIGNER

Demo_Reel


I understand how crucial sound is in enhancing the experience, and that drives my passion for sound design. My goal is to create immersive audio that fully engages the audience. As a musician at heart, I play guitar, drums, and bass, which gives me a unique perspective and a strong foundation in musicality that I bring to my work.
Born and raised in Puerto Rico, I graduated with a Bachelor's degree in Audio Production from Full Sail University. With a solid foundation in sound design, I specialize in crafting unique audio for music, film, and video games. I thrive on experimenting with new techniques and trends, from music production to sound effects that bring stories and experiences to life.
I’m committed to continually refining my skills and pushing the boundaries of my craft. Whether working independently or as part of a team, I bring a strong work ethic and the ability to stay focused under pressure. My ultimate goal is to create high-quality sound that enhances every project and leaves a lasting impression, particularly in the world of gaming where audio is key to creating unforgettable experiences.

SOFTWARE EXPERTISE
PROTOOLS
Main DAW
AUDACITY
Sound Editor
Wwise
Middleware
UNREAL
UNITY
Engine
Engine
DAW Plug Ins
Cleaning, Restoration, Effects
JIRA
Bug Tracking
Perforce
Project Management
MY SKILLS

Mixing

Sound
Synthesis

Sound
Editing

Foley

Sound
Design

Implementation

QA Testing
EXPERIENCE
August 2024- Current
Astrarium Games
Volunteer Sound Designer
Created user interface (UI) elements like Menu sounds for opening, closing, selecting, and scrolling
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August- September 2024
Full Sail Univeristy
Audio Post Production
Post-production for short film, including creating and adjusting sound effects, dialogue, music, and background audio to match the visuals.
Final mix and mastering
July 2024
Full Sail University
QA Game Testing
Used Perforce Workspace to access Alpha and Beta versions of the game build. • Used JIRA tracking software to identify and document bugs in the game
November 2023
Electronic Arts
Playtester
Alpha build game testing on-site EA facilities. Reported bugs while playing the video game. Tried multiple game functions and wrote findings report.​
January 2009
East Side Sound
Intern
Prepared and assisted in audio production sessions, reducing editing time and increasing overall workflow efficiency. High-end professional sound equipment and software maintenance.
