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Yo Soy

SAM

DE JESUS.

AUDIO DESIGNER
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Demo_Reel

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I understand how crucial sound is in enhancing the experience, and that drives my passion for sound design. My goal is to create immersive audio that fully engages the audience. As a musician at heart, I play guitar, drums, and bass, which gives me a unique perspective and a strong foundation in musicality that I bring to my work.

Born and raised in Puerto Rico, I graduated with a Bachelor's degree in Audio Production from Full Sail University. With a solid foundation in sound design, I specialize in crafting unique audio for music, film, and video games. I thrive on experimenting with new techniques and trends, from music production to sound effects that bring stories and experiences to life.

I’m committed to continually refining my skills and pushing the boundaries of my craft. Whether working independently or as part of a team, I bring a strong work ethic and the ability to stay focused under pressure. My ultimate goal is to create high-quality sound that enhances every project and leaves a lasting impression, particularly in the world of gaming where audio is key to creating unforgettable experiences.

PROFESSIONAL 

SOFTWARE EXPERTISE

PROTOOLS

Main DAW

AUDACITY

Sound Editor

Wwise

Middleware

UNREAL

UNITY

Engine

Engine

DAW Plug Ins

Cleaning, Restoration, Effects

JIRA

Bug Tracking

Perforce

Project Management

MY SKILLS

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Mixing

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Sound
Synthesis

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Sound
Editing

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Foley

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Sound
Design

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Implementation 

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QA Testing

EXPERIENCE

EXPERIENCE

August 2024- Current 

Astrarium Games

Volunteer Sound Designer

Created user interface (UI) elements like Menu sounds for opening, closing, selecting, and scrolling

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August- September 2024

Full Sail Univeristy

Audio Post Production
Post-production for short film, including creating and adjusting sound effects, dialogue, music, and background audio to match the visuals.

Final mix and mastering 

July 2024

Full Sail University

QA Game Testing
Used Perforce Workspace to access Alpha and Beta versions of the game build. • Used JIRA tracking software to identify and document bugs in the game

November 2023

Electronic Arts

Playtester

Alpha build game testing on-site EA facilities. Reported bugs while playing the video game. Tried multiple game functions and wrote findings report.​

January 2009

East Side Sound 

Intern
Prepared and assisted in audio production sessions, reducing editing time and increasing overall workflow efficiency. High-end professional sound equipment and software maintenance.

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CONTACT

Let's
Connect...

Email 

Follow

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  • Discord

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